| #include<reg52.h>                 //库文件 #define uchar unsigned char//宏定义无符号字符型
 #define uint unsigned int  //宏定义无符号整型
 /********************************************************************
 初始定义
 *********************************************************************/
 uchar Count;
 sbit _Speak =P3^7 ; //讯响器控制脚
 /********************************************************************
 歌曲字根码
 *********************************************************************/
 unsigned char code SONG[] ={ //祝你平安
 0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
 0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
 0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
 0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
 0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
 0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
 0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
 0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
 0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
 0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
 0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
 0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,
 //路边的野华不要采
 0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,
 0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,
 0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
 0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
 0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
 0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
 0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
 0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
 0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
 0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
 0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
 0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,};
 /********************************************************************
 定时中断服务函数
 *********************************************************************/
 void Time0_Init()
 {
 TMOD = 0x01;
 IE = 0x82;
 TH0 = 0xD8;
 TL0 = 0xEF; //12MZ晶振,10ms
 }
 /*********************************************************************/
 void Time0_Int() interrupt 1
 {
 TH0 = 0xD8;
 TL0 = 0xEF;
 Count++; //长度加1
 }
 /*********************************************************************/
 void Delay_xMs(unsigned int x) //1MS 延时子程序
 {
 unsigned int i,j;
 for( i =0;i < x;i++ )
 {
 for( j =0;j<3;j++ );
 }
 }
 /*********************************************************************/
 void Play_Song(unsigned char i) //:歌曲播放子程序i 为播放哪一段曲目
 {
 unsigned char Temp1,Temp2;
 unsigned int Addr;
 Count = 0; //中断计数器清0
 Addr = i * 217;
 while(1)
 {
 Temp1 = SONG[Addr++];
 if ( Temp1 == 0xFF ) //休止符
 {
 TR0 = 0; Delay_xMs(100);
 }
 else if ( Temp1 == 0x00 ) //歌曲结束符
 {
 return;
 }
 else
 {
 Temp2 = SONG[Addr++];
 TR0 = 1;
 while(1)
 {
 _Speak = ~_Speak;
 Delay_xMs(Temp1);
 if ( Temp2 == Count )
 {
 Count = 0;
 break;
 }
 }
 }
 }
 }
 /********************************************************************
 主函数
 *********************************************************************/
 void main() //主程序
 {
 Time0_Init(); //定时器0 中断初始化
 while(1)
 {
 Play_Song(0);
 } //播放
 }
 
 /********************************************************************
 结束
 *********************************************************************/
 
 
 
 
 
 
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